


Some things should never be disturbed
Step into the darkness of a forgotten maze — a place where shadows breathe, and walls remember.
Armed with nothing but a pencil, two dice, and your wits, you must navigate its cursed corridors. Find the key. Take the gold. And escape before the ghosts rise.
Every move risks an encounter. Every room holds something lost. Every silence is watching.
Random encounters, cursed items, and creeping dread
Ghosts that stalk and pursue, obeying no natural law
A single objective: survive long enough to unlock your way out
